This can provide certain advantages but also dampen some of the Rally Car's abilities under downforce. A note to make when driving the Rally Car is that the front "scoop" covering the engine can be broken off, decreasing downforce. Its aerodynamic effect can also help at "gliding" over a certain distance. The cabin is fairly protected, able to keep the driver safe from slight and medium hits before it gets broken. Equipping Overcharged Turbo may help the vehicle overcome steep terrain or get it to full speed quickly. The Rally Car also suffers from a lack of grip. The Start Boost part can mitigate this problem. However, it does not have very good acceleration, so at the beginning of a race, this is when the rest of the racers get a chance to put as much distance as they can between themselves and Rally Car. The Rally Car is a very good car for both adventure and cups mode due to its moderate fuel consumption, excellent top speed, and very good hill climbing skills. (13,000 and 24,000 respectively).Rally Car is one of the vehicles available in the game Hill Climb Racing 2. Epic and Legendary parts cannot be upgraded for free as their first upgrade cost exceeds 10,000 coins. This means that Common parts can be upgraded for Free until Lvl. You can upgrade a part for free by watching an ad (when available), or directly if you have the VIP subscription as long as the upgrade cost is less than 10,000 coins. While Hot Rod and Moonlander have the least amount of parts (9 out of 18). ![]() Hill Climber and Scooter are the only vehicles in the game to have all tuning parts to date. It is shown that Spoiler is on the least amount of vehicles, and both Magnet and Coin Boost are on every vehicle. Coin Boost: Top speed, Duration (Seconds).NOTE: The Fuel Boost's boost power does not increase, it remains the same at every level.Wheelie Boost: Boost, Duration (Seconds).Winter Tires: Grip on Snow/Icy surfaces, Grip.Magnet: Radius (Meters), Force (Meters per second).Used in every game mode to get a short speed boost to help climb hills, jump over pits, increase speed, and it can be activated without fuel in Adventure (although is not very effective). Not used in adventure because fuels are rare. Used in Cups, Time Trials, and 2km extra fuel events to speed up the vehicle and increase jump length. Used to increase jump height/length and/or to speed up vehicle, to drain fuel to activate Fume Boost on some Time Trial maps, or to avoid and fly over deadly pits in Adventure. NOTE: Activate by pressing both pedals down! Used in maps with lots of roofs, No Air-Time Public and Team Event tracks to keep the vehicle on the ground, or on Time Trial maps that allow huge airtimes to quickly reach terminal velocity.įly through the air (or space). Not used in adventure as it triples fuel consumption during acceleration. Used in public events, cups and Time Trials to increase power output and/or jump length. Power boost with higher fuel consumption. Used in every game mode to give giant boosts over large pits/gaps/hills, or just to increase speed. ![]() Pushes the vehicle forward and maintains/increases speed, and is often paired with Jump Shocks.Ĭharge turbo at maximum pressure for a power boost. Power boost on a perfect landing after a big air. Used in every game mode to cushion or start jumps and is paired with most parts. Note: This part cannot be activated when the vehicle is performing an airtime and/or while driving backwards on the map.Īdventure and Team Event maps with big gaps between fuels, or Time Trial maps with flat roofs, usually combined with Thrusters.įlip or Stunt tracks where many flips are possible, or in Time Trial maps to set up for an Overcharged Turbo. Wheelie Events, Adventure maps with hills, or in Time Trial maps to set up for a long airtime and/or increase speed. Used to increase acceleration at the start of a Cup race. Used on snowy adventure maps, climbing steep hills, and even improving acceleration in Cups. Increased overall grip with special bonus on snow and icy surfaces. Increase the amount of damage dealt to breakable objects.īreaking Objects for time bonus, or Air-time penalty tracks.įor ceilings or other instances where hitting your head is common.įlips for tasks, moon stunt tracks to increase coin count, or on flip tracks for more time bonus. It helps to collect Coins and Fuel without directly going through their path. Collect fuel and coins with wider radius.
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